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1. Contest Architecture (jointly with Benny Moldovanu)


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2. BEST-OF-THREE ALL-PAY AUCTIONS


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3. Fictitious play in `one-against-all' multi-player games


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4. Contests with Ties


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5. Contests with Ties


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6. A 2 ×2 Game without the Fictitious Play Property


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7. Sequential All-Pay Auctions with Head Starts and Noisy Outputs


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8. ALLOCATION OF PRIZES IN CONTESTS WITH PARTICIPATION CONSTRAINTS


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9. ROUND-ROBIN TOURNAMENTS WITH EFFORT CONSTRAINTS


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10. CAPS IN SEQUENTIAL CONTESTS


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